I’ve always struggled with linear games, not massively enjoying the experience of ‘playing a movie’ which often amounts to holding down forward on the analog stick. It was with the release of A Plague Tale: Innocence in 2019 that I began to appreciate that linear games don’t have to be glorified walking simulators – that they can showcase how to be a masterclass in video game writing and be as engrossing gameplay-wise as any open world action RPG. After playing the sequel, A Plague Tale: Requiem and watching my partner play it too, I realised that this revelation of mine…